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	<title>milkboys &#187; Games</title>
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	<link>http://blog.milkboys.org</link>
	<description>The Boys Blog</description>
	<lastBuildDate>Fri, 20 Nov 2009 13:06:00 +0000</lastBuildDate>
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		<title>A Visit with Milo</title>
		<link>http://blog.milkboys.org/article/a-visit-with-milo/</link>
		<comments>http://blog.milkboys.org/article/a-visit-with-milo/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 09:42:50 +0000</pubDate>
		<dc:creator>Josh~</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://blog.milkboys.org/article/a-visit-with-milo/</guid>
		<description><![CDATA[I wrote about Milo, an upcoming game for the Xbox 360 (based on Microsoft&#8217;s Project Natal) developed by Lionhead Studios in London to demonstrate their progress on the field of Artificial Intelligence a while ago and many people were quite sceptical about the project itself and to what extend the video which was shown at [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">I <a href="http://blog.milkboys.org/article/your-virtual-boy/" target="_blank"><u>wrote about Milo</u></a>, an upcoming game for the Xbox 360 (based on Microsoft&#8217;s <a href="http://blog.milkboys.org/article/project-natal/" target="_blank"><u>Project Natal</u></a>) developed by Lionhead Studios in London to demonstrate their progress on the field of Artificial Intelligence a while ago and many people were quite sceptical about the project itself and to what extend the video which was shown at the E3 was scripted or not. These people might be interested in the first hand experiences of one of the guys from the <a href="http://anonym.to/?http://gaygamer.net/" target="_blank"><u>GayGamer</u></a> blog :)</p>
<p align="center"><a href="http://blog.milkboys.org/article/your-virtual-boy/" target="_blank"><img src="http://files.milkboys.org/media/milo.jpg" /></a> </p>
<p align="justify">“I had many golden moments at E3, but none so golden as running in to Peter Molyneux in the Valve meeting room. He enthusiastically greeted me and invited me to come up and check out Milo, Lionhead&#8217;s application developed for Microsoft&#8217;s Project Natal controller. As you doubtless know by now, Project Natal is Microsoft&#8217;s entry into the motion controller scene. The catch being that there actually is no physical controller and through the use of cameras, the player himself/herself becomes the controller.</p>
<p align="justify">Milo is an ingenious use of Project Natal, utilizing the voice and face recognition features of the device as well as the motion control. Upon entering the room, Molyneux talked a little bit about the project and then allowed me to give it a try. I stood in front of the screen and saw a serene Fable like environment with a young boy (Milo) swinging on a swing. As I moved towards the screen, the scene in turn moved closer. As I backed up, the scene moved further away leaning forward and to the side, I was able to look at the peripheral views of the scene. Kneeling down afforded me a look up in to the tree. Pretty impressive so far.</p>
<p align="justify">The next thing I knew, Milo realized I was there and hopped off his swing to come and greet me. He recognized that I was wearing black and nodded with empathy when I described how my day was. I could see the word recognition coming in to play: when I said the words good or happy, Milo would smile and nod. Eventually he tossed me a pair of goggles which I &quot;put on.&quot; This basically consisted of me circling my eyes with my fingers to simulate goggles. Once they were on, I was able to jump in the nearby water and do a little splashing around. The water was very responsive to my movements and was definitely an amazing display.</p>
<p align="justify">At this point, another journalist insisted that he get an on camera interview with Peter, thus ending my time with Milo. However, I left with the feeling that I had just witnessed something miraculous. I am well aware that there were some &quot;tricks&quot; and scripted moments employed in the demo I saw, but for software this early on in the process it&#8217;s understandable. It did give me an idea what the years ahead will hold for video games and I will admit that it was in turns fascinating and just a little creepy, If Molyneux and Microsoft can pull this off, we will all be looking at the future of gaming. A future where we will no longer be tethered to a controller and our in game companions will be as real as our family and friends.”</p>
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		<title>Project Natal</title>
		<link>http://blog.milkboys.org/article/project-natal/</link>
		<comments>http://blog.milkboys.org/article/project-natal/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 21:00:57 +0000</pubDate>
		<dc:creator>Josh~</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[USA]]></category>

		<guid isPermaLink="false">http://blog.milkboys.org/article/project-natal/</guid>
		<description><![CDATA[Some people were not as impressed by yesterday featured virtual boy Milo as I was. So let’s get into the details a bit more here ;) The technology behind Milo is Microsofts Project Natal which is an effort to make gaming more natural by getting rid of the controller element completely. Do you remember the [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Some people were not as impressed by yesterday featured virtual boy Milo as I was. So let’s get into the details a bit more here ;) The technology behind Milo is Microsofts Project Natal which is an effort to make gaming more natural by getting rid of the controller element completely. Do you remember the furore the Wii made a while ago with its innovative controller system? Natal took this concept just a step further by using the human playing the game in front of the TV as the 3D motion sensing and facial and voice recognizing controller.&#160; The video below shows a few examples of what you can do with it. I’m not sure about the race driving without a steering wheel and I despise the gender cliché part with the “Ow, what dress should I wear for prom?” but the fighting, the soccer game and the skating are looking like good fun to me.</p>
<div align="center"><!-- Smart Youtube --><span class="youtube"><object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/4nNMkUwbGO4&amp;rel=0&amp;color1=3a3a3a&amp;color2=999999&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D22" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/4nNMkUwbGO4&amp;rel=0&amp;color1=3a3a3a&amp;color2=999999&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D22" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="360" ></embed><param name="wmode" value="transparent" /></object></span>   <br /><a href="http://www.offworld.com/2009/06/e309-the-7-things-you-need-to.html" target="_blank"><font color="#808080" size="1">Source &amp; more Information</font></a></div>
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		<title>Your Virtual Boy</title>
		<link>http://blog.milkboys.org/article/your-virtual-boy/</link>
		<comments>http://blog.milkboys.org/article/your-virtual-boy/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 19:45:26 +0000</pubDate>
		<dc:creator>Josh~</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://blog.milkboys.org/article/how-was-your-day/</guid>
		<description><![CDATA[While many of us rush out today to get a new dose of virtual reality with the just released Sims 3 others are already a step ahead. Yesterday during Microsofts E3 press conference, jaws hit the floor when Peter Molyneux, lead designer of the Lionhead Studios and responsible for innovative games like Dungeon Keeper, Populous, [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">While many of us rush out today to get a new dose of virtual reality with the just released Sims 3 others are already a step ahead. Yesterday during Microsofts E3 press conference, jaws hit the floor when Peter Molyneux, lead designer of the Lionhead Studios and responsible for innovative games like <i><a href="http://en.wikipedia.org/wiki/Dungeon_Keeper">Dungeon Keeper</a></i>, <i><a href="http://en.wikipedia.org/wiki/Populous">Populous</a></i>, and <i><a href="http://en.wikipedia.org/wiki/Black_%26_White_%28game%29">Black &amp; White</a></i>,&#160; introduced <em>Project Milo</em>. A virtual AI in the form of a boy, who you can interact with anyway you want. Milo will react, even emotionally, on what you say and do. The project is realised with Natal, Microsoft’s new <a href="http://news.cnet.com/8301-17938_105-10253586-1.html" target="_blank"><u>hands-free controller</u></a> for the Xbox. But just see for yourself:</p>
<div align="center"><!-- Smart Youtube --><span class="youtube"><object width="480" height="360"><param name="movie" value="http://www.youtube.com/v/G7ajqsZSglU&amp;rel=0&amp;color1=3a3a3a&amp;color2=999999&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D22" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/G7ajqsZSglU&amp;rel=0&amp;color1=3a3a3a&amp;color2=999999&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D22" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="360" ></embed><param name="wmode" value="transparent" /></object></span>    <br /><a href="http://rapidshare.com/files/240099008/milo.mp4" target="_blank"><font color="#808080" size="1">Download this video in HD</font></a></div>
<div align="center">&#160;</div>
<div align="justify">Kahran posted this in the board and there is already a <a href="http://board.milkboys.org/index.php/topic,1722.0.html" target="_blank"><u>discussion</u></a> about how people might use it in ways which are not intended ;) You could do some interesting stuff with games like the Sims already and even if the possibilities are limited if you Milo will be published for the Xbox only and not for PC where it could be modded, people will try to get some pervness out of it. </div>
<blockquote><p>Of course, the pedo potential for this is HUGE. Everyone can have their own virtual boy and of course, the internet is already swarming with &#8216;Milo, take down your pants&#8217;, &#8216;I&#8217;d masturbate with him&#8217; and &#8216;I&#8217;d show him my penis&#8217;. --<strong> Kahran</strong></p>
</blockquote>
<p align="justify">Another valid aspect was mentioned by cosmicbus: Peter Molyneux love to talk about huge things but every so often the actual game turns out to contain only half of his ideas ‘cause the rest was just to ambitious for the reality of tech today. Some people have even suggested that the demo in the video above was manipulated by someone controlling the boy. However, it will defiantly take a while until we will be able to interact in such a way with an AI but at least we have something to look forward to.</p>
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		<title>GTA goes GAY</title>
		<link>http://blog.milkboys.org/article/gta-goes-gay/</link>
		<comments>http://blog.milkboys.org/article/gta-goes-gay/#comments</comments>
		<pubDate>Sat, 30 May 2009 20:00:00 +0000</pubDate>
		<dc:creator>Josh~</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://blog.milkboys.org/article/gta-goes-gay/</guid>
		<description><![CDATA[Put on your thievin&#8217; boots and get ready to ride shotgun in The Ballad of Gay Tony, boys! That&#8217;s the title that Rockstar has just announced for the second episode of Grand Theft Auto IV. The sequel to The Lost and Damned is the tale of Tony &#34;Gay Tony&#34; Prince, a nightclub impresario whose nickname [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Put on your thievin&#8217; boots and get ready to ride shotgun in <em>The Ballad of Gay Tony</em>, boys! That&#8217;s the title that Rockstar has just announced for the second episode of Grand Theft Auto IV. The sequel to <em>The Lost and Damned</em> is the tale of Tony &quot;Gay Tony&quot; Prince, a nightclub impresario whose nickname may or may not be based upon his actual sexual proclivities. Playing as Tony&#8217;s bodyguard Luis Lopez, players will &quot;struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price.&quot; <a href="http://gaygamer.net/2009/05/the_balad_of_gay_tony_coming_t.html" target="_blank"><u><strong>Read more…</strong></u></a></p>
<p align="center"><img src="http://files.milkboys.org/graphics/gaytony.jpg" width="500" height="407" /></p>
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		<slash:comments>5</slash:comments>
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		<title>The Digital Closet</title>
		<link>http://blog.milkboys.org/article/the-digital-closet/</link>
		<comments>http://blog.milkboys.org/article/the-digital-closet/#comments</comments>
		<pubDate>Thu, 28 May 2009 21:20:38 +0000</pubDate>
		<dc:creator>Josh~</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Fight]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://blog.milkboys.org/article/the-digital-closet/</guid>
		<description><![CDATA[Gaming companies are struggling with the issue of how to control the content in their games, without silencing a vocal minority of gamers. In many states, gay and lesbian couples can now marry, but they can&#8217;t talk about it online if publishers censor the very words used to describe their sexual orientation. 
 
Why is [...]]]></description>
			<content:encoded><![CDATA[<p align="justify"><strong>Gaming companies are struggling with the issue of how to control the content in their games, without silencing a vocal minority of gamers. In many states, gay and lesbian couples can now marry, but they can&#8217;t talk about it online if publishers censor the very words used to describe their sexual orientation.</strong> </p>
<p align="center"><img src="http://files.milkboys.org/photos/closet.jpg" /> </p>
<p align="justify">Why is the issue of sexual orientation so explosive that the very act of saying the word &quot;gay&quot; or &quot;lesbian&quot; is sometimes against the rules? Bioware found itself on the wrong end of this controversy when a community manager <a href="http://arstechnica.com/gaming/news/2009/04/bioware-only-we-can-create-gay-star-wars-characters.ars">gracelessly began locking threads that discussed the issue</a>, and then claimed that there simply were no gay or lesbian characters in Star Wars. Maybe those words don&#8217;t exist in galaxies far, far, away, but the characters often do: Bioware themselves created a game with a character who laid down with another woman as with a man. Sony was a part of a similar controversy after the words &quot;gay&quot; and &quot;Jew&quot; <a href="http://arstechnica.com/gaming/news/2008/12/sonys-home-juggles-free-speech-with-hate-speech.ars">were edited out of Home</a>, the company&#8217;s social online service for PS3 owners. And Microsoft made headlines when the company banned a player who self-identified as a lesbian, claiming any notice of sexual orientation was against the terms of service.</p>
<p align="justify">In some ways it&#8217;s unfair to take the world of gaming to task for its immature handling of gay and lesbian issues. After all, it&#8217;s hard to find a game that takes any kind of relationship seriously. This is an art form that knows how to show two people killing each other nearly perfectly, but seems to turn into a bunch of fifth-graders when dealing with a kiss, much less when that kiss is between two men or two women. It&#8217;s clear that something has to give, although companies only seem to pay attention after receiving the wrong kind of attention for their policies.</p>
<p align="justify"><a href="http://arstechnica.com/gaming/news/2009/05/the-digital-closet-online-gaming-struggles-with-gay-voices.ars"><strong><u>Read on…</u></strong></a></p>
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		<slash:comments>4</slash:comments>
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		<title>The World Ends With You</title>
		<link>http://blog.milkboys.org/article/the-world-ends-with-you/</link>
		<comments>http://blog.milkboys.org/article/the-world-ends-with-you/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 19:19:02 +0000</pubDate>
		<dc:creator>Josh~</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Paintings]]></category>

		<guid isPermaLink="false">http://blog.milkboys.org/article/the-world-ends-with-you/</guid>
		<description><![CDATA[
The World Ends with You, released in Japan as It&#8217;s a Wonderful World (すばらしきこのせかい), is an action role-playing game developed by&#160; the team behind Kingdom Hearts for the Nintendo DS handheld. Set in the modern-day Shibuya shopping district of Tokyo, Japan, The World Ends with You features a distinctive art style inspired by the aesthetics [...]]]></description>
			<content:encoded><![CDATA[</p>
<p><b><a href="http://en.wikipedia.org/wiki/The_World_Ends_With_You"><u>The World Ends with You</u></a></b>, released in Japan as It&#8217;s a Wonderful World (すばらしきこのせかい), is an action role-playing game developed by&#160; the team behind <a href="http://en.wikipedia.org/wiki/Kingdom_Hearts"><u>Kingdom Hearts</u></a> for the <a href="http://en.wikipedia.org/wiki/Nintendo_DS"><u>Nintendo DS</u></a> handheld. Set in the modern-day <a href="http://en.wikipedia.org/wiki/Shibuya%2C_Tokyo"><u>Shibuya</u></a> shopping district of Tokyo, Japan, The World Ends with You features a distinctive art style inspired by the aesthetics of Shibuya and its youth culture.</p>
<div align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/nr_g6EXYY5s&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/nr_g6EXYY5s&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></div>
<p>The story begins with the main playable character, Neku Sakuraba, finding himself an unwilling participant in a mysterious game. Neku, with an eclectic group of allies, must complete assigned missions within a seven-day time limit, or be erased from existence. The battle system uses several features of the Nintendo DS, including combat that takes place on both screens, and attacks performed by certain motions on the touchscreen, or by shouting into the microphone. Elements of the Japanese youth culture, including fashion, food and cell phones, also form key aspects of gameplay.</p>
<p align="center">Even more interesting than the game is the fanart ;) In this case made by <a href="http://yaoi.y-gallery.net/user/crystaldragon/"><u>CrystalDragon</u></a>.</p>
<p align="center"><a href="http://files.milkboys.org/art/theworldendswithyoufanart01.jpg"><img src="http://files.milkboys.org/art/theworldendswithyoufanart01-tn.jpg" width="206" height="240" /></a>&#160;&#160;&#160;&#160; <a href="http://files.milkboys.org/art/theworldendswithyoufanart02.jpg"><img src="http://files.milkboys.org/art/theworldendswithyoufanart02-tn.jpg" width="188" height="240" /></a></p>
<p align="center"><a href="http://files.milkboys.org/art/theworldendswithyoufanart03.jpg"><img src="http://files.milkboys.org/art/theworldendswithyoufanart03-tn.jpg" width="228" height="240" /></a>&#160;&#160;&#160;&#160; <a href="http://files.milkboys.org/art/theworldendswithyoufanart04.jpg"><img src="http://files.milkboys.org/art/theworldendswithyoufanart04-tn.jpg" width="206" height="240" /></a></p>
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